Lead Technical Animator at Gearbox Entertainment

Lead Technical Animator at Gearbox Entertainment

Company: Gearbox Entertainment

Location: Frisco, Texas, United States

Job Type: Full-Time / Remote

Salary: Not Disclosed

About the Company

Gearbox Entertainment is a globally recognized creator and publisher of interactive entertainment, known for iconic franchises like Borderlands, Brothers in Arms, Duke Nukem, and Homeworld. The company focuses on delivering high-quality gaming experiences while fostering creativity, collaboration, and innovation across its teams.

Job Overview

Gearbox Software is seeking a Lead Technical Animator to drive innovation in character animation systems and pipelines. This role involves leading a team of technical animators, developing animation features, and improving workflows to enhance overall production efficiency and animation fidelity.

Key Responsibilities

  • Lead and manage a team of Technical Animators, including goal setting and career development support.
  • Collaborate with engineering and design teams to define technical requirements for animation systems.
  • Mentor junior and mid-level animators through workshops and training sessions.
  • Create and maintain animation blueprints, state machines, and character systems.
  • Optimize animation blending and gameplay responsiveness.
  • Break down design features into animation-ready components.
  • Ensure best practices and efficient workflows across animation pipelines.
  • Support implementation of animation content across gameplay, systems, and missions teams.
  • Research and prototype new animation technologies and systems.
  • Document animation systems and workflows for cross-team use.
  • Identify and implement pipeline improvements.

Required Qualifications

  • Previous experience managing or leading teams.
  • Strong knowledge of animation systems including blending, layering, and state machines.
  • Understanding of technical architecture and scripting languages.
  • Experience with full animation pipelines from asset creation to implementation.
  • Ability to collaborate effectively across multidisciplinary teams.
  • Experience owning features from concept through final implementation.
  • Familiarity with tools like Jira and Confluence.
  • Strong communication skills and openness to feedback.
  • 5+ years of experience in game design, animation, or programming, with 3+ years in character animation.

Preferred Qualifications

  • Experience with Unreal Engine 5 animation systems.
  • Programming skills in Python, MEL, or C++.
  • Experience with Maya and MotionBuilder.
  • Knowledge of motion capture systems such as Vicon Blade.
  • Experience with advanced systems like Motion Matching or Distance Matching.
  • Strong balance of technical expertise and artistic vision.
  • Passion for fast-paced action games and modern animation techniques.

Education

Bachelor’s degree in Animation, Computer Science, Game Development, or a related field is preferred, or equivalent professional experience.

Benefits

  • Opportunity to work on world-class AAA game titles.
  • Collaborative and creative work environment.
  • Career growth and leadership development opportunities.
  • Inclusive and diverse workplace culture.
  • Access to cutting-edge tools and technologies.

How to Apply

Apply through the official application page below:

Click here