Senior Facial Character TD at Insomniac Games

Senior Facial Character TD at Insomniac Games

Company: Insomniac Games

Location: United States (Remote)

Job Type: Contract

Salary: $75 – $90 USD per hour

About the Role

Insomniac Games is hiring a Senior Facial Character TD (Technical Director) to create advanced, photorealistic facial rigs for high-quality game characters. This role focuses on pushing the boundaries of facial animation, combining technical expertise with artistic precision to deliver industry-leading results.

Job Overview

The Senior Facial Character TD will design and implement facial rigging systems using FACS-based methodologies, blendshapes, and advanced scanning data. You will collaborate closely with Character Art, Animation, and Engineering teams while contributing to tools, workflows, and research & development in facial animation technologies.

Key Responsibilities

  • Create high-quality, photorealistic facial rigs using FACS-based blendshapes.
  • Develop rigging systems to support and enhance blendshape workflows.
  • Integrate head and body rigs through robust systems and pipelines.
  • Collaborate with cross-functional teams to deliver animator-friendly rigs that perform well in-engine.
  • Contribute to tools for facial rig creation and editing using Python, PyQt, or PySide.
  • Develop automated workflows and tools for runtime optimization.
  • Build systems for ingesting third-party facial rigs and assets.
  • Participate in facial animation R&D, including solvers and machine learning approaches.
  • Sculpt FACS shapes using deformers or sculpting tools when required.
  • Process and clean 3D/4D scan data from facial capture sessions.
  • Implement facial shape transfer techniques and pipelines.
  • Collaborate with external vendors and provide feedback on delivered assets.
  • Stay up to date with the latest advancements in facial rigging and animation.

Required Qualifications

  • Expert-level experience with Autodesk Maya.
  • Strong experience with sculpting tools such as ZBrush or Mudbox.
  • Experience processing scan data using tools like Wrap3D/4D or similar.
  • Knowledge of deformation transfer workflows and facial rig pipelines.
  • Experience with real-time engines such as Unreal Engine or Unity is preferred.
  • Deep understanding of FACS and facial anatomy.
  • Strong knowledge of facial performance capture and solving techniques.
  • Understanding of modern scanning technologies, including lightstage and 4D scanning.
  • Proficiency in Python and/or C++ for tool and system development.
  • Strong problem-solving skills and ability to optimize performance.
  • Collaborative mindset with excellent communication skills.

Education

Bachelor’s degree in Computer Graphics, Animation, Computer Science, or a related field, or equivalent practical experience.

Benefits

  • Competitive hourly compensation based on experience and expertise.
  • Access to medical, dental, and vision benefits.
  • Opportunity to work on cutting-edge facial animation technologies.
  • Collaborative and innovative remote work environment.

How to Apply

Apply through the official application page below:

Click here