Technical Artist at Luma AI

Technical Artist at Luma AI

Company: Luma AI

Location: Palo Alto, California, United States (Remote – US)

Job Type: Full-Time (Remote)

Salary: $125,000 – $250,000 per year

About the Company

Luma AI is focused on building multimodal AI systems that expand human imagination and capabilities. By going beyond language models and advancing vision-based intelligence, Luma is developing next-generation systems that can see, understand, and interact with the world.

This role offers a unique opportunity to work at the intersection of cutting-edge AI research and creative production, shaping how generative AI tools are applied in real-world creative workflows.

Job Overview

As a Technical Artist at Luma AI, you will bridge research and production by transforming foundation models into scalable, production-ready creative tools. You will design pipelines, fine-tune models, and define aesthetic standards to create impactful AI-driven experiences for creators worldwide.

Key Responsibilities

  • Design and build scalable ComfyUI-style pipelines for production-ready AI workflows
  • Develop and implement LoRA-based fine-tuning strategies to improve model control and output quality
  • Collaborate with research and design teams to evaluate early model iterations and guide improvements
  • Identify model limitations and implement solutions through fine-tuning and data optimization
  • Ensure high aesthetic quality standards in collaboration with data teams
  • Prototype new creative workflows and controllability features
  • Translate artistic direction into technical implementations

Required Qualifications

  • Hands-on experience with Visual Generative AI (creator, engineer, or researcher)
  • Strong programming skills in Python and ability to debug complex systems
  • Deep familiarity with tools such as ComfyUI, Automatic1111, Kohya, or similar frameworks
  • Strong understanding of aesthetics with a background in art or design
  • Experience with LoRA or other efficient model fine-tuning techniques
  • Ability to work independently with a strong problem-solving mindset

Preferred Qualifications:

  • Contributions to open-source generative AI projects
  • Experience building tools bridging research and production environments
  • Background in VFX or game development technical art pipelines

Education

Bachelor’s degree in Computer Science, Visual Arts, Game Development, or a related field is preferred, or equivalent practical experience.

Benefits

  • Competitive salary with high growth potential
  • Opportunity to work on cutting-edge multimodal AI technology
  • Remote-friendly work environment
  • Collaborative team working at the intersection of AI and creativity
  • Exposure to frontier research and real-world product impact

How to Apply

Apply through the official application page below:

Click here