Technical Artist at Companion Group

Technical Artist at Companion Group

Company: Companion Group

Location: London, England, United Kingdom (Remote)

Job Type: Full-Time (Remote)

Salary: £45,000 – £60,000 per year

About the Company

Companion Group is a AAA co-development gaming studio with a globally distributed, fully remote team. The company specializes in solving complex multiplayer challenges, helping studios scale player experiences and deliver immersive gameplay. With a strong focus on collaboration and innovation, Companion Group works alongside major studios worldwide.

Job Overview

Companion Group is seeking a Technical Artist specializing in materials to help define the visual identity of a stylised game. This role bridges art and engineering, focusing on creating high-quality, performant materials and improving material pipelines within Unreal Engine.

Key Responsibilities

  • Design, prototype, and implement stylised materials and shaders in Unreal Engine.
  • Collaborate with concept artists and 3D teams to translate visual designs into real-time assets.
  • Optimize material performance across platforms, including console constraints.
  • Develop scalable and modular material systems for efficient workflows.
  • Troubleshoot and resolve material and shader-related issues.
  • Document workflows and educate teams on best practices and performance optimization.
  • Contribute to visual development and research to enhance project aesthetics.
  • Collaborate with VFX, lighting, and technical art teams for cohesive visuals.

Qualifications

  • 3+ years of experience in the game industry.
  • Strong expertise in Unreal Engine material editor and shader pipeline.
  • Solid understanding of PBR workflows, stylised rendering, and real-time lighting.
  • Experience with HLSL or node-based shader development.
  • Familiarity with performance debugging tools like RenderDoc or Unreal Insights.
  • Understanding of GPU performance and optimization techniques.
  • Experience with DCC tools such as Maya, Blender, Houdini, or Substance Painter.
  • Strong problem-solving and collaboration skills.
  • Ability to work independently in a remote environment.

Preferred Skills:

  • Experience with Substance Designer, Quixel, or MaterialX.
  • Knowledge of procedural material workflows and automation.
  • Experience working with stylised or hand-painted art styles.
  • Familiarity with console development (Switch, PlayStation, Xbox).
  • Basic scripting or blueprinting knowledge in Unreal Engine.

Education

  • Bachelor’s degree in Game Art, Computer Graphics, or a related field (or equivalent experience).

Benefits

  • Competitive salary of £45,000 – £60,000 per year.
  • Fully remote work flexibility.
  • Clear career progression and growth opportunities.
  • Opportunity to work with experienced industry professionals.
  • Engaging projects in a creative and collaborative environment.

How to Apply

Apply through the official application page below:

Click here