Senior Environment Artist at Eleventh Hour Games
Company: Eleventh Hour Games
Location: Remote
Job Type: Full-Time
Salary: Not Disclosed
About the Company
Eleventh Hour Games is a fast-growing game studio focused on creating top-down action RPGs. The team values open communication, collaboration, and creative ownership. With the success of their breakout title Last Epoch, the studio is expanding and seeking passionate creators to build extraordinary gaming experiences and communities.
Job Overview
As a Senior Environment Artist, you will lead the creation of immersive game environments from concept to final in-engine implementation. This hands-on role involves building large-scale environments, landmarks, and asset systems while ensuring strong visual storytelling, performance optimization, and artistic consistency.
Key Responsibilities
- Own environment creation from concept, blockout, to final polish in-engine
- Design large-scale environments, vistas, and landmark spaces
- Create high-quality modular kits, hero assets, and props
- Develop complex materials and shader systems
- Translate concept art into optimized, real-time environments
- Handle scene assembly, layout, and world-building tasks
- Optimize assets for performance, memory, and scalability
- Define and maintain environment art best practices
- Collaborate with design, technical art, and engineering teams
- Identify production risks and propose early solutions
- Ensure consistency with the project’s art direction
- Mentor junior artists and contribute to team quality standards
- Own environment-related features and deliverables
- (Optional) Contribute to lighting and mood development
Required Qualifications
- 5+ years of experience in game environment art
- At least one shipped game title
- Strong understanding of real-time pipelines and workflows
- Expertise in modern game engines and optimization techniques
- Experience building large-scale environments and vistas
- Proficiency in modular asset creation and scalable systems
- Knowledge of material creation and shader implementation
- Ability to balance artistic vision with technical constraints
- Strong collaboration and communication skills
- Self-driven with the ability to take ownership of large features
Preferred Qualifications
- Experience with real-time lighting and mood creation
- Background in level design
- Experience working on open-world or large-scale projects
- Knowledge of scripting or procedural workflows
- Strong understanding of composition, color, and storytelling
- Experience in ARPG game development
Additional Information
- Inclusive work environment with equal opportunity employment policies
- Support for reasonable accommodations for qualified individuals
- Opportunity to work on a globally recognized game title
- Collaborative and growth-oriented team culture
How to Apply
Interested candidates can reach out via:
Note: Ensure communication is from official domains such as @eleventhhour.games, @krafton.com, or related company domains.