Principal Character Technical Artist at ProbablyMonsters

Principal Character Technical Artist at ProbablyMonsters

Company: ProbablyMonsters

Location: San Mateo, California, USA

Job Type: Full-Time / Remote / Hybrid / Onsite

Salary: $163,400 – $241,880 USD per year

About the Company

ProbablyMonsters is a game development company focused on building world-class AAA multiplayer experiences. The studio brings together diverse creative talent dedicated to innovation, inclusivity, and delivering thrilling gameplay experiences for players worldwide.

Job Overview

ProbablyMonsters is seeking a Principal Character Technical Artist to help drive the technical vision and pipeline for character development in a free-to-play AAA multiplayer action game. This role combines technical leadership, advanced Unreal Engine expertise, and high-end character pipeline development to create industry-leading playable characters and animation systems.

Responsibilities

  • Collaborate with cross-functional teams to shape character feature development and identify technical risks early.
  • Develop innovative solutions that enhance gameplay mechanics and visual fidelity.
  • Establish technical standards for character rigging, technical animation, cloth simulation, and dynamic character presentation in Unreal Engine 5.
  • Prototype advanced technical art solutions for next-generation character systems.
  • Maintain and improve scalable character pipelines from DCC applications into Unreal Engine.
  • Create procedural tools that improve content production efficiency across distributed studio teams.
  • Define performance budgets and optimize character systems for multiplayer environments.
  • Collaborate with engineering teams to ensure scalable animation systems across multiple platforms.
  • Mentor and guide character technical artists while fostering technical growth and creative problem-solving.

Qualifications

  • 8+ years of game development experience.
  • At least 3 years in a Senior or Principal Technical Artist role on a shipped AAA title.
  • Deep expertise with Unreal Engine 5, including Blueprints, Control Rig, Niagara, and cloth/physics simulation.
  • Advanced proficiency with Maya, Blender, Houdini, or other DCC tools.
  • Strong scripting experience with Python, C++, or VEX.
  • Exceptional understanding of anatomy, facial rigging, skeletal rigging, weight painting, and procedural animation.
  • Experience developing tools and scalable production pipelines.
  • Strong leadership, mentorship, and communication skills.
  • Experience working on live-service, multiplayer, or free-to-play games is a plus.

Benefits

  • Competitive salary with bonus and equity opportunities.
  • 401(k) plan and Employee Stock Purchase Program eligibility.
  • Medical, dental, vision, and life insurance coverage.
  • 14 paid holidays annually.
  • Paid vacation, sick leave, parental leave, and compassionate leave.
  • Mental health and wellness support programs.
  • Family planning support through Maven.
  • Fitness reimbursement and commuter benefits.
  • Flexible work options including remote, hybrid, and onsite opportunities.

How to Apply

Apply through the official application page below:

Click here