Senior VFX Artist at Electronic Arts
Company: Electronic Arts (EA Studios – Criterion Games)
Location: Guildford, Surrey, United Kingdom
Job Type: Full-Time (Hybrid)
Salary: Not Disclosed
About the Company
Electronic Arts is a global leader in interactive entertainment, creating immersive gaming experiences for millions of players worldwide. With a strong focus on creativity, innovation, and collaboration, EA empowers teams to build world-class games that connect communities and push the boundaries of storytelling and gameplay.
Job Overview
Electronic Arts is seeking a Senior VFX Artist to join the Criterion Games team. In this role, you will design and implement high-quality real-time visual effects that bring combat, destruction, and environmental storytelling to life in large-scale AAA game environments.
You will collaborate closely with cross-functional teams to deliver immersive and visually stunning gameplay experiences while setting high standards for quality and performance.
Key Responsibilities
- Design and create real-time VFX for destruction, weather systems, fire, smoke, and large-scale environmental effects.
- Collaborate with environment artists, designers, audio teams, and engineers to enhance gameplay immersion and clarity.
- Develop visually compelling effects for combat and cinematic moments.
- Utilize particle systems, shaders, and procedural workflows to achieve realistic and optimized results.
- Build scalable VFX systems, reusable assets, and efficient production pipelines.
- Mentor junior artists, provide feedback, and contribute to team development and best practices.
- Ensure VFX align with artistic vision and technical constraints.
Required Qualifications
- 5+ years of experience creating real-time VFX for AAA or large-scale game titles.
- Proficiency with game engines such as Unreal Engine or Unity.
- Strong portfolio demonstrating high-quality VFX work (combat, environmental, cinematic effects).
- Experience with particle systems, shaders, materials, and rendering techniques.
- Hands-on experience with tools like Houdini, EmberGen, Adobe Photoshop, and Autodesk Maya.
- Strong understanding of performance optimization and real-time rendering constraints.
- Excellent teamwork and communication skills.
Education
Bachelor’s degree in Visual Effects, Game Art, Animation, Computer Graphics, or a related field is preferred but not mandatory.
Benefits
- Comprehensive health and wellness programs.
- Paid time off and flexible working arrangements.
- Retirement savings and financial wellness support.
- Opportunities for career growth and skill development.
- Access to EA game titles and employee perks.
- Inclusive and diverse workplace environment.