Technical Artist at Ruckus Games

Technical Artist at Ruckus Games

Company: Ruckus Games

Location: United States

Job Type: Full-Time / Fully Remote

Salary: $100,000 – $185,000 per year

About Ruckus Games

Ruckus Games is a veteran-led game development studio focused on creating exhilarating multiplayer shooter and RPG experiences. The company is committed to building evolving worlds and deep gameplay systems that foster long-term player engagement and shared experiences.

The team combines expertise from experienced shooter and RPG developers with a startup mindset focused on innovation, collaboration, and player-first design.

Job Overview

Ruckus Games is seeking a Senior Technical Artist to bridge the gap between art and engineering teams. In this role, you will develop technical solutions, optimize workflows, and improve production pipelines to support high-quality game development in Unreal Engine.

The ideal candidate has a strong balance of artistic understanding and technical expertise, thrives in collaborative environments, and is passionate about building scalable tools and shaders that elevate visual quality while maintaining performance.

Key Responsibilities

  • Collaborate with artists, designers, and programmers to integrate assets into Unreal Engine.
  • Develop and improve workflows, tools, and content pipelines for the art team.
  • Create, maintain, and optimize shaders that support the game’s artistic direction.
  • Analyze asset inefficiencies and optimize game performance across art systems.
  • Work closely with programmers and artists to balance visual quality and technical efficiency.
  • Create mockups and prototype assets to support design collaboration.
  • Help identify and solve technical limitations within art production pipelines.

Qualifications

Required Skills:

  • 5+ years of experience in game development with at least one shipped title.
  • Advanced experience building tools and workflows in Unreal Engine.
  • Strong understanding of modeling, texturing, and material creation pipelines.
  • Advanced shader development knowledge for Unreal Engine.
  • Ability to evaluate and improve technical art workflows for efficiency and scalability.
  • Strong collaboration and communication skills across multidisciplinary teams.
  • Experience using content creation tools such as 3ds Max, Maya, Substance, or Photoshop.
  • Proven ability to support and execute artistic vision through technical solutions.

Preferred Skills:

  • Understanding of procedural content generation techniques.
  • Knowledge of machine learning applications in game development workflows.
  • Experience working in collaborative remote development environments.

Benefits

  • Fully remote work opportunity available anywhere within the United States.
  • Flexible scheduling with a 32-hour minimum and 50-hour maximum work week.
  • Three weeks of paid vacation plus paid holidays and sick leave.
  • Comprehensive healthcare coverage including medical, dental, and vision plans.
  • Flexible Spending Accounts (FSA) and Health Savings Accounts (HSA).
  • 401(k) plan with 100% company matching up to 4% of salary.
  • Employee stock option opportunities.
  • Collaborative startup environment with experienced industry veterans.

How to Apply

Apply through the official application page below:

Click here