3D Character Modeler (New AAA Project) at Infold Games
Company: Infold Games
Location: Singapore / Los Angeles, CA, USA
Job Type: Full-Time
Salary: Not Disclosed
About the Role
Infold Games is seeking an experienced 3D Character Modeler specializing in high-fidelity facial modeling for next-generation console and PC development. This role focuses on creating cinematic-quality character faces, realistic facial textures, and advanced facial deformation systems for real-time rendering pipelines.
The ideal candidate will have deep expertise in facial anatomy, sculpting, topology optimization, and FACS-based facial systems while collaborating closely with rigging, animation, and technical art teams.
Job Overview
- Create high-fidelity facial models for protagonists and key NPC characters
- Develop cinematic-quality facial textures and real-time rendering assets
- Build BlendShapes and FACS-based facial expression systems
- Collaborate with rigging and technical art teams for animation-ready assets
- Support AAA-quality character production pipelines and standards
Responsibilities
- Create high-quality facial models including high-poly sculpting, topology optimization, UV unwrapping, and low-poly production
- Develop cinematic-level facial texture assets including Albedo, Normal, Roughness, and SSS Mask textures
- Create facial BlendShapes and Morph Targets following FACS standards
- Collaborate with rigging teams to ensure natural facial deformation for motion capture workflows
- Optimize topology edge loops and muscle flow for animation and real-time rendering requirements
- Work closely with technical art teams to support next-generation rendering pipelines
- Help establish and maintain project standards for facial modeling and asset delivery
- Mentor other character modelers and contribute to team development
- Iterate on facial assets to meet cinematic AAA quality standards
Qualifications
- 6+ years of experience in 3D character modeling within games or film/television industries
- At least 4 years of specialized experience in high-fidelity facial modeling
- Experience working on AAA console, PC, or cinematic-quality projects
- Advanced proficiency in ZBrush for realistic facial sculpting
- Deep understanding of facial anatomy including muscles, bones, fat layers, and skin detail
- Proficiency in Maya or 3ds Max for animation-ready topology optimization
- Strong experience with Substance Painter, Mari, or similar texturing tools
- Ability to create realistic PBR skin textures for next-generation rendering
- Experience creating BlendShape systems and FACS-based facial expression libraries
- Familiarity with MetaHuman workflows or equivalent facial production standards
- Experience with Unreal Engine 5 or other modern real-time rendering engines
- Strong artistic sensibility balancing realism and stylized character aesthetics
Preferred Skills
- Experience with motion capture facial pipelines
- Strong understanding of next-generation console rendering standards
- Experience optimizing facial assets for real-time performance
- Knowledge of cinematic character production workflows
- Leadership and mentoring experience within character art teams
- Passion for photorealistic and cinematic character creation
How to Apply
Please prepare your portfolio and relevant facial modeling work samples for application review.
Required: Include examples of realistic facial sculpts, topology work, PBR textures, BlendShape systems, and AAA-quality character assets.