VFX Artist at Companion Group
Company: Companion Group
Location: London, England, United Kingdom (Remote)
Job Type: Contract (Fixed-term, Remote)
Salary: Competitive, based on experience
About the Company
Companion Group is a AAA co-development gaming studio specializing in multiplayer game development. With a fully remote and globally distributed team, the company collaborates with top-tier studios to build scalable and immersive gameplay experiences. Known for solving complex challenges, Companion Group combines technical excellence with creative innovation.
Job Overview
Companion Group is hiring a VFX Artist to create high-quality real-time visual effects for multiplayer games. In this role, you will work closely with cross-functional teams to design and implement immersive VFX that enhance gameplay, storytelling, and player experience.
Key Responsibilities
- Design and implement real-time VFX for characters, environments, and gameplay interactions.
- Create effects using particle systems, shaders, and physics-based simulations.
- Develop and optimize VFX assets for performance across platforms.
- Collaborate with art, animation, and design teams to ensure visual consistency.
- Create both stylized and realistic effects including fire, smoke, explosions, and weather systems.
- Utilize Unreal Engine Niagara or similar tools to develop advanced visual effects.
- Research and prototype new techniques to push real-time VFX boundaries.
- Maintain documentation of workflows, pipelines, and best practices.
Qualifications
- 5+ years of experience as a VFX Artist in game development.
- Proficiency with Unreal Engine Niagara or other real-time VFX tools (Unity VFX Graph, PopcornFX).
- Strong understanding of particle systems, shaders, lighting, and materials.
- Experience with Houdini, Blender, or Maya for simulation workflows.
- Solid knowledge of physics, motion, and timing in VFX.
- Familiarity with PBR workflows and real-time optimization techniques.
- Basic knowledge of shader programming (HLSL/GLSL) or scripting is a plus.
- Strong problem-solving skills and ability to work in fast-paced environments.
Preferred Skills:
- Experience working on AAA or high-quality indie games.
- Background in animation or technical art.
- Understanding of rigid body dynamics, fluid simulations, and destruction workflows.
- Knowledge of Nintendo Switch optimization techniques.
- Passion for video games and awareness of industry trends.
Education
- Degree in Visual Effects, Game Art, Animation, or related field (or equivalent experience).
Benefits
- Competitive salary and compensation package.
- Fully remote work with flexible working arrangements.
- Clear career progression and growth opportunities.
- Work alongside experienced industry professionals.
- Opportunity to contribute to high-impact, cutting-edge game projects.