Gaming Full-Time Hybrid

Rigging Director (New AAA Project) at Infold Games

Company: Infold Game

Location: Singapore, Singapore

Job Type: Full-Time

About the Role

An exciting opportunity is available for an experienced Rigger to join a new AAA game project focused on delivering next-generation character experiences. This leadership role will oversee the development of advanced rigging systems, facial performance solutions, and cross-department pipelines for high-end game production.

Job Overview

The Rigger will establish project-wide rigging standards for characters, creatures, and vehicles while leading a team in creating cinematic-quality animation systems. The role requires close collaboration with art, animation, and technical teams to ensure high-performance assets for real-time rendering in Unreal Engine 5.

Key Responsibilities

  • Pipeline Development: Define rigging standards, skeleton naming conventions, and establish efficient asset delivery pipelines across departments.
  • Facial Rigging Systems: Design and implement high-fidelity facial motion capture rigs using ARKit, MetaHuman, or proprietary solutions while building FACS-based BlendShape systems.
  • Physics Integration: Lead cloth, hair, and soft-body rigging integration with UE5 Chaos, NvCloth, and other simulation systems while maintaining performance budgets.
  • Tool Creation: Develop automation tools and custom rigging solutions using Python, MEL, and C++ to improve production efficiency.
  • Advanced Rig Design: Create and maintain Control Rigs, IK/FK solvers, and reusable rigging templates while evaluating emerging technologies such as ML Deformer and Neural Rig.
  • Quality Assurance: Establish deformation quality standards, perform rigging QA, and ensure assets meet platform certification requirements.
  • Leadership & Coordination: Collaborate with Art Directors and Technical Art Directors to allocate resources and guide rigging teams throughout production.

Qualifications

  • 8+ years of character rigging experience in the gaming or film and television industries.
  • Demonstrated experience working on AAA console or PC game productions.
  • Advanced proficiency in Maya and Houdini with expertise in UE5 Control Rig and Blueprint workflows.
  • Proven experience delivering facial motion capture rigging projects using ARKit, MetaHuman, or proprietary systems.
  • Strong scripting skills in Python and MEL, with C++ knowledge considered an advantage.
  • Deep understanding of anatomy, deformation principles, and real-time animation systems.

Education

  • Bachelor’s degree in Animation, Computer Graphics, Game Development, Computer Science, or a related field is preferred.
  • Equivalent professional rigging experience may be considered in place of formal education.
  • Additional training in character rigging, technical animation, or scripting is highly desirable.

Benefits

  • Opportunity to lead rigging development on a high-profile AAA game project.
  • Work with cutting-edge technologies including UE5, MetaHuman, and machine learning deformation tools.
  • Collaborative environment with multidisciplinary art and technical teams.
  • Career growth opportunities in a leadership-focused production environment.
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