New Gaming Full-Time Hybrid

Game Designer at Electronic Arts

Company: Electronic Arts

Location: Hyderabad, Telangana, India

Job Type: Full-Time

Salary: Not mentioned

About the Role

Electronic Arts is hiring a Game Designer II for its EA Mobile – Slingshot Games studio in Hyderabad. The role focuses on designing and improving systems, economy features, progression, and live-service experiences for Golf Clash.

The designer will work across product, engineering, analytics, UX, QA/QV, art, and production teams to deliver engaging and scalable player experiences.

Job Overview

The Game Designer II will own medium to large-scale gameplay systems and live-service initiatives from concept through launch and post-launch optimization. The position requires strong systems thinking, data-informed decision-making, detailed documentation, and experience with mobile F2P game design.

The role will cover live events, matchmaking, leaderboards, rewards, progression, economy systems, and improvements to the new-to-mid game player journey.

Key Responsibilities

  • Feature Ownership: Design and deliver medium to large-scale systems, economy features, progression improvements, and live-service initiatives for Golf Clash.
  • System Design: Develop interconnected gameplay and progression systems that improve the player journey while maintaining long-term depth.
  • Live Events: Design event structures, pacing, rewards, segmentation, leaderboards, matchmaking rules, and feature-surfacing logic.
  • Game Economy: Define and tune currencies, Club Cards, reward sources, progression flows, sinks, and player value exchanges.
  • Documentation: Create detailed design documents covering player goals, requirements, dependencies, edge cases, success metrics, and tuning decisions.
  • Data Analysis: Use telemetry, playtest feedback, player sentiment, competitive research, and KPIs to guide feature tuning and iteration.
  • Cross-Functional Collaboration: Work with engineering, UX, art, product, analytics, QA/QV, and production teams to deliver polished and scalable features.
  • Mentorship: Review peer designs and support junior designers through design feedback, documentation reviews, and tuning discussions.
  • Competitive Research: Evaluate modern mobile F2P and casual games and translate relevant findings into opportunities for Golf Clash.

Qualifications

  • 5+ years of professional game design experience, preferably within mobile F2P or live-service games.
  • Experience owning systems, economy features, live events, progression, or player journey improvements from concept through live operation.
  • Strong understanding of systems and economy design, player behavior, game balance, retention, engagement, and monetization.
  • Strong documentation, communication, problem-solving, and cross-functional collaboration skills.
  • Experience using metrics, telemetry, playtesting, and player feedback to tune interconnected game systems.

Education

  • Degree or equivalent professional background in Game Design, Game Development, Interactive Media, Computer Science, or a related field.
  • Relevant professional experience in game design may be considered alongside formal education.

Benefits

  • Healthcare and physical and emotional well-being support.
  • Retirement savings and paid time off programs.
  • Family leave and locally tailored employee benefits.
  • Career development opportunities and learning support.
  • Access to complimentary games and community-focused workplace programs.

How to Apply

Apply through the official application page below:

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