Rigging Director (New AAA Project) at Infold Games
Company: Infold Game
Location: Singapore, Singapore
Job Type: Full-Time
About the Role
An exciting opportunity is available for an experienced Rigger to join a new AAA game project focused on delivering next-generation character experiences. This leadership role will oversee the development of advanced rigging systems, facial performance solutions, and cross-department pipelines for high-end game production.
Job Overview
The Rigger will establish project-wide rigging standards for characters, creatures, and vehicles while leading a team in creating cinematic-quality animation systems. The role requires close collaboration with art, animation, and technical teams to ensure high-performance assets for real-time rendering in Unreal Engine 5.
Key Responsibilities
- Pipeline Development: Define rigging standards, skeleton naming conventions, and establish efficient asset delivery pipelines across departments.
- Facial Rigging Systems: Design and implement high-fidelity facial motion capture rigs using ARKit, MetaHuman, or proprietary solutions while building FACS-based BlendShape systems.
- Physics Integration: Lead cloth, hair, and soft-body rigging integration with UE5 Chaos, NvCloth, and other simulation systems while maintaining performance budgets.
- Tool Creation: Develop automation tools and custom rigging solutions using Python, MEL, and C++ to improve production efficiency.
- Advanced Rig Design: Create and maintain Control Rigs, IK/FK solvers, and reusable rigging templates while evaluating emerging technologies such as ML Deformer and Neural Rig.
- Quality Assurance: Establish deformation quality standards, perform rigging QA, and ensure assets meet platform certification requirements.
- Leadership & Coordination: Collaborate with Art Directors and Technical Art Directors to allocate resources and guide rigging teams throughout production.
Qualifications
- 8+ years of character rigging experience in the gaming or film and television industries.
- Demonstrated experience working on AAA console or PC game productions.
- Advanced proficiency in Maya and Houdini with expertise in UE5 Control Rig and Blueprint workflows.
- Proven experience delivering facial motion capture rigging projects using ARKit, MetaHuman, or proprietary systems.
- Strong scripting skills in Python and MEL, with C++ knowledge considered an advantage.
- Deep understanding of anatomy, deformation principles, and real-time animation systems.
Education
- Bachelor’s degree in Animation, Computer Graphics, Game Development, Computer Science, or a related field is preferred.
- Equivalent professional rigging experience may be considered in place of formal education.
- Additional training in character rigging, technical animation, or scripting is highly desirable.
Benefits
- Opportunity to lead rigging development on a high-profile AAA game project.
- Work with cutting-edge technologies including UE5, MetaHuman, and machine learning deformation tools.
- Collaborative environment with multidisciplinary art and technical teams.
- Career growth opportunities in a leadership-focused production environment.
This role is ideal for a highly experienced Rigger passionate about pushing the boundaries of next-generation character animation. Join an ambitious AAA project and help shape advanced rigging systems that bring cinematic-quality performances to life.
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