3D Character Modeler (New AAA Project) at nfold Games
Company: Infold Games
Location: Singapore, Singapore
Job Type: Full-Time
About the Role
Infold Games is seeking an experienced Character Artist to join a new AAA game project focused on delivering cinematic-quality character experiences. This role centers on creating highly realistic facial assets for protagonists and key NPCs, ensuring top-tier visual quality for next-generation gaming platforms.
Job Overview
The Character Artist will lead the creation of high-fidelity facial models and textures while collaborating closely with rigging and technical art teams. The position requires expertise in realistic facial anatomy, real-time rendering pipelines, and facial animation workflows for AAA productions.
Key Responsibilities
- Facial Asset Creation: Develop high-poly and low-poly facial models, perform topology optimization, UV unwrapping, and deliver production-ready assets for main characters.
- Texture Development: Produce cinematic-quality PBR textures including Albedo, Normal, Roughness, and SSS maps for realistic real-time rendering.
- BlendShape Production: Create facial BlendShapes and collaborate with rigging teams to build FACS-based expression libraries.
- Pipeline Optimization: Work with technical artists and riggers to optimize facial assets for motion capture and real-time performance.
- Standards & Mentorship: Establish modeling standards, improve asset pipelines, and mentor other character artists within the team.
- Quality Improvement: Continuously refine and iterate facial assets to meet project quality benchmarks.
Qualifications
- 6+ years of 3D character modeling experience in gaming, film, or television industries.
- At least 4 years of specialized experience in high-fidelity facial modeling.
- Experience working on AAA console/PC games or projects with equivalent visual quality.
- Advanced proficiency in ZBrush and strong understanding of human facial anatomy.
- Hands-on experience with Maya or 3ds Max for animation-ready topology creation.
- Knowledge of Unreal Engine 5, MetaHuman workflows, and FACS-based facial systems.
Education
- Bachelor’s degree in Art, Animation, Game Design, Computer Graphics, or a related discipline is preferred.
- Equivalent professional experience in character modeling may be considered in place of formal education.
- Additional training in anatomy, sculpting, or digital character creation is advantageous.
Benefits
- Opportunity to work on a cutting-edge AAA game project.
- Collaborative environment with experienced animation and technical art teams.
- Career growth opportunities, including mentoring and leadership responsibilities.
- Exposure to next-generation character creation pipelines and technologies.
This is an exciting opportunity for an experienced Character Artist passionate about creating realistic digital humans for AAA games. If you have expertise in facial modeling, advanced sculpting, and next-generation character pipelines, we encourage you to apply and help shape an ambitious new project.
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