Gaming Full-Time Hybrid

3D Character Modeler (New AAA Project) at nfold Games

Company: Infold Games

Location: Singapore, Singapore

Job Type: Full-Time

About the Role

Infold Games is seeking an experienced Character Artist to join a new AAA game project focused on delivering cinematic-quality character experiences. This role centers on creating highly realistic facial assets for protagonists and key NPCs, ensuring top-tier visual quality for next-generation gaming platforms.

Job Overview

The Character Artist will lead the creation of high-fidelity facial models and textures while collaborating closely with rigging and technical art teams. The position requires expertise in realistic facial anatomy, real-time rendering pipelines, and facial animation workflows for AAA productions.

Key Responsibilities

  • Facial Asset Creation: Develop high-poly and low-poly facial models, perform topology optimization, UV unwrapping, and deliver production-ready assets for main characters.
  • Texture Development: Produce cinematic-quality PBR textures including Albedo, Normal, Roughness, and SSS maps for realistic real-time rendering.
  • BlendShape Production: Create facial BlendShapes and collaborate with rigging teams to build FACS-based expression libraries.
  • Pipeline Optimization: Work with technical artists and riggers to optimize facial assets for motion capture and real-time performance.
  • Standards & Mentorship: Establish modeling standards, improve asset pipelines, and mentor other character artists within the team.
  • Quality Improvement: Continuously refine and iterate facial assets to meet project quality benchmarks.

Qualifications

  • 6+ years of 3D character modeling experience in gaming, film, or television industries.
  • At least 4 years of specialized experience in high-fidelity facial modeling.
  • Experience working on AAA console/PC games or projects with equivalent visual quality.
  • Advanced proficiency in ZBrush and strong understanding of human facial anatomy.
  • Hands-on experience with Maya or 3ds Max for animation-ready topology creation.
  • Knowledge of Unreal Engine 5, MetaHuman workflows, and FACS-based facial systems.

Education

  • Bachelor’s degree in Art, Animation, Game Design, Computer Graphics, or a related discipline is preferred.
  • Equivalent professional experience in character modeling may be considered in place of formal education.
  • Additional training in anatomy, sculpting, or digital character creation is advantageous.

Benefits

  • Opportunity to work on a cutting-edge AAA game project.
  • Collaborative environment with experienced animation and technical art teams.
  • Career growth opportunities, including mentoring and leadership responsibilities.
  • Exposure to next-generation character creation pipelines and technologies.
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