Character Technical Artist At Absurd Ventures
Company: Absurd Ventures
Location: Santa Monica, California, USA
Job Type: Full-Time
Salary: $130,000 – $165,000 / Year
About the Role
Absurd Ventures is looking for an experienced Character Technical Artist to help build high-quality, performance-optimized characters for a brand-new intellectual property. Working at the intersection of art, animation, and engineering, you will ensure character assets meet technical requirements while maintaining exceptional visual quality in Unreal Engine.
Job Overview
In this on-site role, you will collaborate with Character Artists, Riggers, Animators, and Engineers to support production pipelines, solve technical challenges, and improve character workflows. You will play a key role in implementing characters, optimizing performance, and developing tools that streamline production across the studio.
Key Responsibilities
- Pipeline Development: Support and maintain character production pipelines covering modeling, rigging, skinning, deformation, and engine integration.
- Character Optimization: Resolve technical issues involving geometry, topology, LODs, skinning, deformation, and runtime performance.
- Engine Integration: Implement and validate character assets in Unreal Engine, including materials, cloth, physics, and Control Rig setup.
- Cross-Team Collaboration: Work closely with Character Artists, Riggers, Animators, and Engineers to deliver production-ready assets.
- Tool Development: Create scripts, tools, and workflows that improve production efficiency and pipeline consistency.
- Documentation: Maintain technical documentation, best practices, and production standards.
- Mentorship: Provide technical guidance to artists and proactively identify production risks and workflow improvements.
Qualifications
- 5+ years of experience as a Character Technical Artist, Technical Artist, or similar role in the video game industry.
- Experience supporting character pipelines on at least one shipped AAA game.
- Strong understanding of character modeling, topology, UV mapping, skinning, deformation, and rigging.
- Professional experience with Unreal Engine (preferably UE5), including Control Rig, LODs, physics, and optimization.
- Proficiency with Maya, MotionBuilder, ZBrush, and Substance Painter.
- Experience developing tools or scripts using Python, MEL, Blueprint, or similar technologies.
- Excellent communication, collaboration, and technical problem-solving abilities.
Education
- Bachelor’s degree in Game Art, Computer Graphics, Animation, Computer Science, or a related field is preferred.
- Equivalent professional experience in AAA game development will also be considered.
- Specialized training in Unreal Engine, technical art, or character pipelines is advantageous.
Benefits
- Competitive salary of $130,000–$165,000 per year.
- Comprehensive medical, dental, and vision insurance.
- Paid time off, company holidays, sick leave, and parental leave.
- Life and disability insurance with 401(k) retirement plan.
- Potential eligibility for performance bonuses and equity awards.
Join Absurd Ventures and contribute to the creation of an exciting new IP while working alongside world-class artists and engineers. If you are passionate about character pipelines, Unreal Engine, and AAA game development, this is an outstanding opportunity to shape the next generation of interactive entertainment.
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