Animation Full-Time Hybrid

Lead Technical Artist

Lead Technical Artist – Tools and Pipeline at Hangar 13

Job Overview

Hangar 13 is seeking a highly experienced Lead Technical Artist – Tools and Pipeline to lead the development and maintenance of scalable content pipelines and production tools for AAA game projects.

This role acts as a bridge between artists, engineers, and designers to ensure efficient asset production, seamless workflow integration, and high-performance game content. The successful candidate will guide a team of technical artists while collaborating with both internal teams and external co-development partners.

The position requires onsite collaboration at one of the studios at least three days per week.

Key Responsibilities

  • Architect and maintain scalable pipelines for multiple content disciplines including environments, characters, animation, vehicles, materials, VFX, and cinematics.
  • Design and implement custom tools, scripts, and workflows to streamline asset production and integration.
  • Collaborate with engineering teams to extend Unreal Engine 5 editor functionality and improve asset processing workflows.
  • Ensure pipelines are user-friendly, scalable, and optimized for large production environments.
  • Establish best practices for asset versioning, validation systems, and automated build processes.
  • Lead and mentor a team of technical artists, providing feedback, setting standards, and supporting professional development.
  • Work closely with production teams to manage priorities, schedules, and development resources.
  • Collaborate with outsourcing and co-development partners to ensure their assets integrate smoothly into the production pipeline.

Required Skills and Qualifications

  • Extensive experience in the games industry with at least two shipped AAA titles.
  • Proven experience as a Senior or Lead Technical Artist with a focus on tools and pipeline development.
  • Expert knowledge of Unreal Engine 5, including editor tools, asset pipelines, and Blueprint workflows.
  • Strong scripting or programming skills using languages such as Python, C++, C#, or similar.
  • Experience with version control systems such as Perforce.
  • Familiarity with build and automation tools including Jenkins, Unreal Build Tools, and CI/CD pipelines.
  • Excellent communication, leadership, and problem-solving abilities.

Education

A degree in Computer Graphics, Game Development, Computer Science, or a related technical discipline is preferred. Equivalent professional experience within the game development industry will also be considered.

Benefits

  • Opportunity to work on high-profile AAA gaming projects.
  • Collaborative international development teams.
  • Hybrid work environment with studio collaboration.
  • Career growth opportunities within a global game development organization.
  • Inclusive workplace culture committed to diversity and equal opportunity.
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