Gaming Full-Time Hybrid
Senior Lighting Artist
Senior Lighting Artist at Electronic Arts
Role Overview
As a Senior Lighting Artist, you will own and elevate real-time lighting quality across characters, environments, and gameplay experiences. You will work closely with Art Direction, Technical Art, Engineering, and Content teams to achieve and exceed visual targets within a proprietary engine.
This hybrid role requires in-studio presence three days per week in Vancouver, Austin, Kirkland, or Redwood City.
Key Responsibilities
- Improve and maintain high-quality real-time lighting standards aligned with Art Direction.
- Create physically based lighting solutions for characters, environments, and gameplay.
- Collaborate with Rendering Engineers, Technical Artists, Modelers, and VFX teams to refine lighting systems and workflows.
- Prototype and iterate on new lighting features and tools in partnership with engineering.
- Use debug tools to analyze lighting behavior and validate material accuracy.
- Establish and document best practices for PBR workflows and lighting rigs.
- Optimize lighting for performance across PC and console platforms.
- Provide training and participate in interdisciplinary art critiques.
Required Qualifications
- 4+ years of production experience as a Lighting Artist on shipped AAA titles.
- Strong knowledge of physically based rendering (PBR), real-time lighting, and materials (including subsurface scattering).
- Experience with baked and dynamic lighting workflows.
- Lighting optimization and performance profiling expertise.
- Experience working in proprietary engines and evolving production pipelines.
- Strong understanding of mood-driven lighting composition (key, fill, rim, natural lighting).
- Proficiency with tools such as Maya, Substance Painter/Designer, ZBrush, and Photoshop.
- Strong communication and cross-disciplinary collaboration skills.
Preferred Skills
- Experience tuning or authoring shaders and shading models.
- Strong grasp of color theory, grading, and correction.
- Experience collaborating with character, object, and environment teams on advanced lighting solutions.
Compensation & Benefits
- Competitive salary ranges based on geographic location.
- Paid time off (3 weeks to start in North America).
- Comprehensive medical, dental, and vision coverage.
- Life and disability insurance.
- 401(k) retirement plan (US employees).
- Paid parental leave and family benefits (location dependent).
- Potential eligibility for bonus and equity.
Electronic Arts is an equal opportunity employer committed to diversity and inclusion. Employment decisions are made in accordance with applicable federal, state, and local laws.
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