New Film & TV Full-Time Work from Office

Senior 3D Technical Character Artist at Scattermesh

Company: Scattermesh

Location: Herndon, Virginia, United States

Job Type: Full-Time

About the Role

Scattermesh is seeking an experienced Technical Artist to join its growing team in Herndon, Virginia. This full-time, on-site position focuses on developing photorealistic digital humans while advancing facial performance technologies and character production pipelines.

Job Overview

The Technical Artist will combine artistic expertise with technical problem-solving to create believable digital characters and enhance production workflows. This role requires extensive experience in facial anatomy, rigging, scripting, and digital human technologies to support high-end client projects.

Key Responsibilities

  • Create Digital Humans: Develop highly realistic human characters from concept art or scan data using advanced sculpting, texturing, and shading techniques.
  • Mentor Team Members: Share expertise, provide critiques, and support the professional growth of fellow artists.
  • Lead Technical Solutions: Drive technical and artistic problem-solving while delivering projects within established timelines.
  • Enhance Pipelines: Design, develop, and improve character performance pipelines, tools, and workflows to increase efficiency and quality.
  • Research Innovation: Evaluate emerging technologies and recommend practical solutions that strengthen production capabilities.

Qualifications

  • 10+ years of professional experience working with characters and digital human technologies.
  • Expert understanding of human facial anatomy, including skin, eyes, hair, and facial movement.
  • Extensive experience in realistic sculpting, texturing, hair grooming, shading, and rendering workflows.
  • Deep knowledge of FACS, facial blendshapes, facial performance systems, and wrinkle-map technologies.
  • Advanced proficiency in Maya, Python scripting, and technical collaboration with rigging and pipeline teams; C++ experience is a plus.

Education

  • Bachelor’s degree in Computer Graphics, Animation, Technical Art, Fine Arts, or a related discipline is preferred.
  • Equivalent professional experience in technical character art or digital human production will also be considered.
  • Additional training in rigging, programming, or character pipeline development is highly desirable.

Benefits

  • Competitive market-leading compensation package.
  • 25–30 days of paid time off and company holidays.
  • 100% company-paid medical, dental, and vision insurance coverage.
  • Health Savings Account (HSA) and Dependent Care Flexible Spending Account (FSA).
  • 401(k) matching program with no cliff vesting requirements.
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